Interacting (Interactive) types are a medium (29 x 29) object that the player can allow to do a variety of different things. Being a very simple object that can be modified and worked on to become a very advanced NPC, scoreboard, or even can be used to make a working store with currency and products.
Code[]
When making an interacting, click or tap the button with three lines on it to open a black box, typing text here allows you to alter what the interacting says or does.
(Note: The words "Keyword" and "Possession" are meant to be filled in by the name of a keyword or possession)
Text | Function |
---|---|
Text | Once "Space" is pressed, the interacting will say whatever you entered. |
Text (Enter/Return twice) text | Once "Space" is pressed, the interacting will say one of the things you entered. |
Text (Double Spacebar) Text | Once "Space" is pressed, the interacting will say the first group of text, return, then say the rest of the message. |
Hears Keyword: text | If you say the keyword, the interacting will respond with what text entered after the colon. |
/Is or isn't keyword | Toggles state of the interacting based on the keyword you entered |
Is or isn't keyword: | The interacting does the next action, so long as it is or isn't in the state of that keyword. |
/Gives possession | The interacting will give the player a possession with that name. |
Gets possession: | When the interacting receives a possession with the name entered, it will do what is after the colon. |
Possessions[]
In the button with the three boxes off to the side allows for you to select a possession for the interacting to have, this is used in some commands like the "/Gives" command
Notes[]
- Interacting types are one of the most advanced types in Manyland, and take a while to learn, so don't get frustrated if you need to keep coming back here.