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Living objects represent many of the more "alive" objects such as non-player characters and the like. They are much like changing things but have a few differences. Living objects can also make sounds as the player passes in front of them. Currently, only certain animals produce a sound. To have an animal sound, add the animal name to the object name.
Flipping Living[]
Flipping Living objects have one cell which is horizontally mirrored in random time intervals.
Changing Living[]
Changing Living objects have two cells, similar to Changing Things, which are changed in random, slightly slower time intervals.
Moving Living[]
Moving Living objects not only change between two cells but also move back and forth in a direction. This is good for walking (pacing) NPCs.